An Infinite List of Favorite Collections - Zuhair Murad 2015 Resort


Me: I wish Uta had a bigger role in Tokyo Ghoul
Me after chapter 143: No not like that
quimbycub:

willow-wanderings:

nedahoyin:

queenqueerqutie:


Martin Bauendahl

Real life vs Societal expectations

Wow..

Yeah, news flash people, boobs generally only look “perky” while in a bra. A few are super lucky and have naturally perky boobs, most don’t. And this is because, SURPRISE, boobs are intended to feed babies and it’s hard for a baby being cradled in mum’s arm to reach a nipple that’s on the other side of the boob from where its mouth is.Think of a soda fountain machine. The spouts are all pointing down, right? So you can put soda in a cup being held under the spout? If the spout was sticking straight out, it would be really hard to get a soda out of it.Babies need to be able to reach a nipple easily so they can eat. Ergo, nipples are usually lower and angled more downward on a naturally hanging boob, both so it’s easier for a baby to reach and so gravity can do its part in pulling milk toward the nipple.So there you go, outright ANATOMICAL proof that boobs are not there for the benefit of men.

Thank you for that. I never realized. Thanks.

quimbycub:

willow-wanderings:

nedahoyin:

queenqueerqutie:

Martin Bauendahl

Real life vs Societal expectations

Wow..

Yeah, news flash people, boobs generally only look “perky” while in a bra. A few are super lucky and have naturally perky boobs, most don’t. And this is because, SURPRISE, boobs are intended to feed babies and it’s hard for a baby being cradled in mum’s arm to reach a nipple that’s on the other side of the boob from where its mouth is.

Think of a soda fountain machine. The spouts are all pointing down, right? So you can put soda in a cup being held under the spout? If the spout was sticking straight out, it would be really hard to get a soda out of it.

Babies need to be able to reach a nipple easily so they can eat. Ergo, nipples are usually lower and angled more downward on a naturally hanging boob, both so it’s easier for a baby to reach and so gravity can do its part in pulling milk toward the nipple.
So there you go, outright ANATOMICAL proof that boobs are not there for the benefit of men.

Thank you for that. I never realized. Thanks.

damedonger:

damedonger:

MY SIM FUCKED HER ELDER BOYFRIEND TWICE IN A ROW AND HE PROMPTLY DIED

now my sim got this moodlet

harsh

damedonger:

damedonger:

MY SIM FUCKED HER ELDER BOYFRIEND TWICE IN A ROW AND HE PROMPTLY DIED

now my sim got this moodlet

harsh

preys:

Eventually we’re just gonna have to accept “ducking” as a swear word

titenoute:

zankyger:

titenoute:

I case someone want to experiment what real terror is go here it’s in english.

WHY WOULD YOU SOURCE THAT.

BECAUSE IM AN EVIL ASSHAT WIZARD THATS WHY

titenoute:

zankyger:

titenoute:

I case someone want to experiment what real terror is go here it’s in english.

WHY WOULD YOU SOURCE THAT.

BECAUSE IM AN EVIL ASSHAT WIZARD THATS WHY

timothydelaghetto:

mrcheyl:

dre3k:

kayla-kunt:

yuu-ung:

jeffreycaluag:

"Anaconda" - Nicki Minaj 

Choreography by: Jeffrey Caluag & Dimitri Mendez

They went in

This gave me eternal life.

lol they go in at :38 though

Aha aaayeee they killed that

naamahdarling:

howtonotsuckatgamedesign:

mirrepp:

Some harsh but very very true words

When people let me review their portfolios (on career day or open days at my game design school) I explicitly ban them from commenting during the review… …because otherwise they will follow the impulse to downplay everything I see in an attempt at being humble."this is an old image…"
"I’m not happy with that one…""this is just a sketch…"
"I did this really quickly…""there is better stuff on later pages…"It’s totally understandable to have those impulses. The quality of art is not empirical data and therefore impossible to measure. Good art, bad art, it all comes down to standards. And you don’t want to come off as naive or self-absorbed.But just don’t do it. Don’t talk yourself down in front of others. In the best case you have someone supportive who now thinks “damn, this person needs to be prepped up all the time. Do I really want to work with somebody like that” or in worst case “now that you say it, yeah, this is kinda lame/rushed/unfinished/lazy, go away.”You can only submit what you have. If that is not enough, then it’s not enough. Your attitude will not change that. But if it is enough, you can do serious harm by not being confident of who you are now.This means appreciating what you are able to do right now and have a clear vision of what you want to learn, be confident that you will learn it in time. Be proud.

This is really important.  Eliminate this urge.  Eliminate it professionally, when having contact with people in a position to buy your work.  Eliminate it socially, when you just share your work for fun.  Destroy this urge as thoroughly as you possibly can.
Because when you have done that, you’ll find that you feel at least 25% less shitty about your own work.  You lose the urge to do it.  You stop reinforcing those negative thoughts, and they retreat.  They may never go away completely (although they might!) but this is good practice for ignoring those thoughts flat-out.
Don’t shit-talk yourself.  Even if you can’t be SO PROUD, don’t ever try to influence anyone’s opinion toward your work in the negative.
Try to love your work.  Try to see what you learned from each piece, even if it’s a failure.  If you feel that you learned nothing, appreciate the fact that just spending time on it is honing your skills and giving you valuable practice.
i used to be super not-confident in my own work.  When I stopped pointing out the flaws in my own stuff, I felt better about it almost immediately.

naamahdarling:

howtonotsuckatgamedesign:

mirrepp:

Some harsh but very very true words

When people let me review their portfolios (on career day or open days at my game design school) I explicitly ban them from commenting during the review… …because otherwise they will follow the impulse to downplay everything I see in an attempt at being humble.

"this is an old image…"

"I’m not happy with that one…"

"this is just a sketch…"

"I did this really quickly…"

"there is better stuff on later pages…"

It’s totally understandable to have those impulses. The quality of art is not empirical data and therefore impossible to measure. Good art, bad art, it all comes down to standards. And you don’t want to come off as naive or self-absorbed.

But just don’t do it. Don’t talk yourself down in front of others. In the best case you have someone supportive who now thinks “damn, this person needs to be prepped up all the time. Do I really want to work with somebody like that” or in worst case “now that you say it, yeah, this is kinda lame/rushed/unfinished/lazy, go away.”

You can only submit what you have. If that is not enough, then it’s not enough. Your attitude will not change that. But if it is enough, you can do serious harm by not being confident of who you are now.

This means appreciating what you are able to do right now and have a clear vision of what you want to learn, be confident that you will learn it in time. 

Be proud.

This is really important.  Eliminate this urge.  Eliminate it professionally, when having contact with people in a position to buy your work.  Eliminate it socially, when you just share your work for fun.  Destroy this urge as thoroughly as you possibly can.

Because when you have done that, you’ll find that you feel at least 25% less shitty about your own work.  You lose the urge to do it.  You stop reinforcing those negative thoughts, and they retreat.  They may never go away completely (although they might!) but this is good practice for ignoring those thoughts flat-out.

Don’t shit-talk yourself.  Even if you can’t be SO PROUD, don’t ever try to influence anyone’s opinion toward your work in the negative.

Try to love your work.  Try to see what you learned from each piece, even if it’s a failure.  If you feel that you learned nothing, appreciate the fact that just spending time on it is honing your skills and giving you valuable practice.

i used to be super not-confident in my own work.  When I stopped pointing out the flaws in my own stuff, I felt better about it almost immediately.

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